I’m more of a Titanfall, Battlefield, and Halo kind of guy than an Arma, Squad, or Insurgency player. I’ve played my fair share of shooters, but I don’t typically lean towards the hardcore simulation style. But I couldn’t do that in Insurgency: Sandstorm. It’s like the gamer version of Jesus Take The Wheel. With most shooters I usually just let my muscle memory take over and guide me. At E3 2018 last week we got the chance to go hands-on with a live co-op gameplay demo. Now, New World is poised to release an ambitious and expanded sequel dubbed Insurgency: Sandstorm.
#Insurgency mouse moving up mod#
What originally started as a Half-Life 2 mod over a decade ago morphed into one of the most popular and best-selling (multi-million copies, to be exact) shooters on Steam. Ever played a "hardcore" mode in another shooter that meant you die in one shot? Insurgency was one of the first to implement that, and the sequel is entirely based on that premise. With dozens of weapons, tons of maps, plenty of game modes, and a focus on tactical teamwork, it set itself apart. ARMA does it well, and so does New World Interactive’s Insurgency. One of the hardest subgenres to really nail for developers is that hardcore simulation shooter. From traditional military FPS games, to hero shooters, to MOBA-FPS hybrid games, survival-focused shooters, tactical shooters, and everything in between, you’d be hard-pressed to not find something you enjoy. There is so much diversity out there in the world of PC gaming, especially with regards to shooters, that I honestly think we’ve absolutely reached the point that there is literally something for everyone.